Competitive & Event Regulations

Tournament Codex 2.1 — Last Updated: November 1, 2026

Section 01

General Eligibility and Standards

1.1 Roster Registration

Participants must register through official event forms prior to the posted deadline. Accounts must be in good standing on both Discord and the relevant publisher game client, with a minimum account age of 30 days.

1.2 Smurfing and Account Sharing

Ringers, smurf accounts, and shared profiles are strictly prohibited. Competitors must play on their primary, verified personal game accounts. Identity verification or gameplay recording may be requested by event marshals at any stage.

Section 02

Tactical Shooter Regulations (Valorant)

2.1 Match Format

Standard competitive 5v5 tournament format, Standard Ruleset, Tournament Mode Enabled. Map selection proceeds via veto system (Ban-Ban-Pick-Pick-Decider).

2.2 Overtime and Pauses

Overtime requires a two-round lead (Win by 2). Each squad is entitled to one technical tactical pause of up to 5 minutes per half. Unpausing without mutual confirmation will incur a round forfeiture.

Section 03

Counter-Strike 2 Regulations

3.1 Engine Settings and Client Integrity

Matches run on MR12 regulation standard with overtime (MR3 $10,000). Only official Valve Anti-Cheat (VAC) protected and verified server clients are permitted. Modifying game files, script binds (e.g. automated jump-throw with sub-tick manipulation), or utilizing pixel-walking exploits will trigger immediate match cancellation.

Section 04

Battle Royale Regulations (Apex Legends)

4.1 Custom Lobby Scoring

Tournaments utilize the official Match Point or ALGS cumulative scoring matrix (1st: 12 pts, 2nd: 9 pts, 3rd: 7 pts, etc., plus 1 point per elimination). Collusion, teaming with non-squad members, or intentionally feeding eliminations results in an immediate permanent ban.

Section 05

Turn-Based Strategy & Chess

5.1 Fair Play Analysis

For Blitz and Rapid tournaments, external chess engines (Stockfish, Komodo), second-screen assistance, or opening database aids are strictly prohibited. All games are subject to algorithmic Centipawn Loss (ACPL) cheat detection analysis via Lichess / Chess.com fair-play protocols.

Section 06

Scoring, Evidence, and Match Dispute Submissions

6.1 Reporting Protocol

Winning team captains must submit unedited end-of-game screenshots, match IDs, and VOD links within 15 minutes of match conclusion into the designated event channel.

6.2 Dispute Window

Disputes must be raised with event referees within 10 minutes of match completion, supported by video timestamp evidence. Referees' factual determinations on gameplay decisions are final.

Section 07

Prizes, Distribution, and Penalties

7.1 Prize Distribution

Community prizes (e.g., Discord Nitro, hardware, gift cards, or title roles) are distributed directly to verified winners within 14 business days. Prizes are non-transferable and subject to local tax regulations where applicable.

7.2 Infraction Penalties

Any participant found guilty of exploiting bugs, using third-party aim/wall assistance, griefing, or colluding will receive: (1) Immediate match forfeiture, (2) Lifetime ban from all MONOLITH competitive events, and (3) Permanent expulsion from the server.